The Dealer's Voice is a game about hanging out with aliens in a mysterious bar and spending time to get to know them as you all figure out why you've been invited to begin with.

Currently, the game is in alpha, and things are liable to be broken or unpolished. Thank you for your patience!
Please let the developer know if you encounter any softlocks!

Your feedback is much appreciated - please leave some if you've got any thoughts on the game! Use the links below or leave a comment!

Discord Server

Feedback Form

Suggestion Box

Bug Report Form

This demo's a showcase of planned features for the game, inspired by "Poker Night at the Inventory" 1 and 2, but set in an original universe and with a focus on character exploration and storytelling.

While further story mechanics have yet to be implemented, this stage of development is intended to refine and improve upon the core cardgame that acts as the players' primary means of progression. 


REMINDER INSTRUCTIONS

(Press spacebar to fast forward text - this can end up skipping name input, so be sparing with it at first.)

Each player starts with 40 Fortunes. If you lose them all, you are knocked out.

 Winner is the last surviving player, or the player with the most Fortunes after 10 hands. The Mad Emperor, represented by the Dealer, collects 1 Fortune from each player at the start of an era and each time they Remit, adding to his treasury. 
Players with only one Fortune are exempt.

Each turn, you can choose to remit, retreat or revolt. 

Remitting keeps you in the game and adds a card to your hand in exchange for a single Fortune. 

Retreating preserves your remaining fortune, but you are out of that hand. Revolt allows you to target the Emperor or another player to attack for their Fortunes, equal to your chosen bet.

When a revolt is called, other players can choose to join for an equal bet. If any aggressor wins, the revolutionaries all win - taking their bet from the target. If the target wins, the target takes the total of the Revolt's bets. 

Your army’s strength is equal to the total value of the cards in your hand - with matching pairs adding 16 to your army's value. 

If you retreat when you’re the richest player, you must pay a Fortune penalty to the Emperor for safety.

An Era ends when three rounds elapse without anyone declaring Revolt, or a Revolt has been concluded regardless of result. The Emperor retains any remaining Fortunes, and will ask for tribute again.

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Music Credits:

Inspired, Jazz Brunch, Limit 70, Ultralounge, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/



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Download
Dealers Voice Alpha 0.13 Desktop Build.zip 105 MB

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